Class ParticleSimulation

Constructors

Properties

autoResize: boolean = true
cloud: PointCloud
dimensions: Vec2
lastTime: number = 0
mesh: Mesh
onAfterRender: ((delta: number) => void)
onBeforeRender: ((delta: number) => void)
particles: number
program: Program
references: Float32Array
renderer: Renderer
simDimensions: number
textureArraySize: number
textureSize: number
u_resolution: Uniform
u_time: Uniform
uniforms: WTCGLUniformArray & {
    u_resolution: Uniform;
    u_time: Uniform;
}

Accessors

Methods