Create a unform object
The uniform kind. Currently unused but useful in future for testing against supplied bind type.
The uniform name. Currently unused, but for future use in auto-parsing name
The uniform value.
Binds the uniform to the program.
The program to which to bind the uniform.
A flag representing the uniform's location in memory.
Representes an extention of the standard Web GL active info for uniform.
Set the uniform in the stated program.
The WTCGL rendering context object.
A GLEnum representing the passed uniform type.
The uniform location (just an address to a uniform in program space)
The value of the uniform
A uniform is just a basic container for simple uniform information.