Create a render target object.
The WTCGL Rendering context
The parameters to initialise the renderer.
The WebGL frame buffer object to render to.
Whether to render a depth buffer.
The depth buffer.
The depth-stencil buffer.
The depth texture.
The WTCGL rendering context.
The height of the target.
Whether to render a stencil buffer.
The stencil buffer.
A GLEnum representing the binding point for the texture / buffer.
The texture array. If you supply only one colour, you can just output this as you normally would with gl_FragColor, otherwise you need to output one at a time with gl_FragData[x]
The width of the target.
Create a render target. A render target allows you to render a scene to a texture, instead of to screen. And can be used to either render a different view for composition to a scene, or to create advanced post processing effects.