wtc-gl
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    Class RenderTarget

    Create a render target. A render target allows you to render a scene to a texture, instead of to screen. And can be used to either render a different view for composition to a scene, or to create advanced post processing effects.

    Index

    Constructors

    Properties

    buffer: WebGLFramebuffer

    The WebGL frame buffer object to render to.

    depth: boolean

    Whether to render a depth buffer.

    depthBuffer: WebGLFramebuffer

    The depth buffer.

    depthStencilBuffer: WebGLFramebuffer

    The depth-stencil buffer.

    depthTexture: Texture | null

    The depth texture.

    The WTCGL rendering context.

    height: number

    The height of the target.

    stencil: boolean

    Whether to render a stencil buffer.

    stencilBuffer: WebGLFramebuffer

    The stencil buffer.

    target: number

    A GLEnum representing the binding point for the texture / buffer.

    gl.FRAMEBUFFER
    
    textures: Texture[]

    The texture array. If you supply only one colour, you can just output this as you normally would with gl_FragColor, otherwise you need to output one at a time with gl_FragData[x]

    width: number

    The width of the target.

    Accessors